![]() Through research, I have found a possible reason is that this is Temporal Aliasing being caused by Bethesda's notoriously bad Negative LOD Bias. This effect has been described in the past as a "Shimmer" or "Flicker" when moving, but I don't know what to call it. Unfortunately, my game has a lot of graphical artifacts or pixels showing up on distant objects whenever I move, and I have yet to find a way to make them go away. I have recently installed the wrapper ENB in order to add environmental shadows to my game and to allow me more freedom in changing its graphics. ![]()
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