Begin each challenge on a new line, and write at the end after we have written all of our challenge parameters. In between these two lines, we can make as many individual challenges as we want. Then have a space for a second line, and our third (and final) line will say: Inside this file, we’ll need to do a few things to set it up. Inside of your newly created mod folder, we will create another folder called “content.” Now within this folder, we will create a text document called “challenges” which we will save as an XML (eXtensible Markup Language) file. It doesn’t really matter what it is called if you are not uploading your challenges to the workshop, but if you are you should title it something that indicates what type of challenge(s) are in it. From here, we need to create a folder that will store our custom challenges. If you have any mods from the workshop installed, you should see them here. To find this, simply right-click on the game in your Steam library, click properties, and then click “browse game files.” From here, go into the folder called mods. Your custom challenge will be located in a mod folder within the Binding of Isaac mods folder. I recommend Notepad++ because it’s free and perfectly suited to our purposes.
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